These are screenshots of GPAC players showing 2D graphics (cliparts, cartoons), audiovisual content enhanced with synthetic 2D graphics, 3D graphics (Models, Worlds), mixed 2D and 3D graphics…
Most of the content shown here is available for download.
You may also have a look at the different content exposed in the authoring section.
2D Vector Graphics
This content shows a vector graphics clipart translated from SVG into BIFS. The original SVG content is available here.
This fractal is made of 2 shapes and a few transforms. This demonstrates that scene complexity is not always related to rendering complexity.
Text and Gradients
Sample Text using gradients, color transform for drop shadow, color transform and transform matrix for ground shadow. Features available in the BIFS specification which includes the Advanced Text and Graphics Amendment.
Text and Objects on a path
This demonstrates how easy positioning of objects and text can be in BIFS.
This BIFS map gives statistcis on the results of the 2000 US presidential election.
Screenshots of Games
3D Vector Graphics
Mixed 2D/3D Content
A 2D graphics cartoon, tagged with a spinning, texture-mapped 3D cube, described in BIFS.
3D Texture Mapping
Another classic VRML sample, with texture mapping (still image and video) on cubes.
3D objects in 2D scene
The Nefertiti mask with a 2D interface using another Layer3D. The 2D interface doesn’t interfere with the navigation in the 3D scene.
Multiple views of a 3D object
The Nefertiti mask under different viewpoints, lighting and background condition. Also note the insertion of the 3D scene between the 2 texts in the same plane.